

Also, if KAY/O goes down in the middle of the enemy team with his ult, he’ll be a problem they have to deal with now that he’ll continue to pulse. The flash windup being reduced allows KAY/O to fill the role Skye just got nerfed out of, and his flash is in line with that of someone like Phoenix. Riot seems to be steering her in a direction where she should be focusing on helping her team and setting up for them rather than using her utility in a 1v1.Īs for KAY/O, these buffs make him a much more reliable entry fragger.

The Skye nerfs seem to be pointed at her ability to use her E selfishly, as a way to peek corners and outplay the opponent. NULL/cmd ( X): Does not stop pulsing after being downed The audio attached to the in-flight projectile has been removed

3ĭuration of windup telegraph on right-click reduced 1 >. Community reception here is mixed, but, seeing as Jett still has the ability to Op-dash and entry frag, these nerfs shouldn’t kill Jett’s viability in pro or comp play.ĭuration of windup telegraph reduced. It’s a huge nerf overall, but removing the damage falloff and making headshots a guaranteed 1-hit will make Jett’s right-click a reliable panic button at almost any range. With this damage nerf to Jett reverted, the trade-off is that her right-click will be a much more consistent 1-hit kill in Valorant patch 3.06. As for the damage revert on Bladestorm, this goes all the way back to a nerf from patch 1.09:īlade Storm daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloffīlade Storm headshot multiplier on Burst Fire reduced from 3x > 2x Cloudburst being nerfed also makes Jett less of a jack of all trades role-wise, and reduces her control over crucial choke points. If you want those resets, you have to land those left-clicks. The change to Jett’s ultimate makes her much more skill-based than before. Will Jett’s nerfs be enough to reign her in?
